Magic Editing
This document describes how to use the Magic Editor.
Opening the Magic Editor
If the Game Data Editor window is already open, select the Magic/Special Moves tab.
Otherwise, select File > Open > Game File.
A dialog window will then appear, prompting you to select a Start.dol file. Navigate
to where you stored the Start.dol file you extracted (it should be in the &&systemdata folder), and double click on it to open it.
If the file opened successfully, the Game Data Editor window will appear. Select the Magic/Special Moves tab.

Description of controls:
- Magic name: Maximum of 16 characters.
- Magic description: Variable length. The space available is shown underneath
the description text box. Three dots: "...", is considered a special sequence,
and only consumes 2 spaces.
- "Can be used" check boxes: Check the boxes to allow the spell to be used in
the specified location.
- Magic attributes:
- Group: Which magic group the spell belongs to.
- Effect: What the spell does.
- Target: Specifies the target of the spell. Warning: this is still pretty flaky, so changing it could cause problems.
- Spirit Cost: How many spirit points the spell consumes per use.
- Magic Effect Amount: Specifies the strength or amount of the spell
effect.
- Hit Percent: The chance that the spell will cause the effect on
the target.
Saving your changes:
All changes you make to magic are in memory. To commit those changes, select
File > Save, and the Start.dol file will be updated.