Dialog Editing
This document describes how to use the Dialog Editor.
Opening the Dialog Editor
Start the SOALEditor program, and select File > Open > Dialog File.
A window will then appear, prompting you to select a dialog file. Dialog
files have the extension .sct, and are all stored in the "field" sub-directory.
If the file opened successfully, the following controls will become available:

Description of controls:
- Back and Next buttons: used to navigate among the different dialog entries.
- Who: The character who says the message. This is not yet editable.
- Message: Variable length. The space available is shown underneath
the message text box. Three dots: "...", is considered a special sequence,
and only consumes 2 spaces.
- Space available: This displays how many more characters can be entered
into the text box.
- Search: You can enter a simple search term here, then click on the
"Find Next" button to execute the search.
- Associated Files: This is a list of files that the current dialog file
is associated with. To open an associated dialog or texture file, right click on it and
select Edit File.
Saving your changes:
All changes you make to the dialog are in memory. To commit those changes, select
File > Save, and the dialog file will be updated.